Part 105: Destruction 12
Chapter 105: Destruction 12Time for yet more Destruction.
Music: Voyage To Tomorrow (Hitoshi Sakimoto)
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Lots of Terra Carriers, eh? Those fly, so we should at the very least bring Yuki.
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We upgrade Hijiyamas Leap Attack from +2 to +5, his Demolisher Blade from +5 to +8, and his EMP Attractor from +0 to +5.
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We also upgrade Juros Arm-Mounted Machine Cannons from +2 to +5, his Multi-Rocket Launchers from +2 to +5, and his Jammer Rocket Launchers from +3 to +5.
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Ryoko gets her Multi Rocket Launchers upgraded from +1 to +3.
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Miura gets his Main Battery Heavy Railgun upgraded from +3 to +5. We also upgrade his better railgun, Main Battery Mega Railgun, from +3 to +5. Honestly, probably a waste to do both.
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Finally, Yuki gets her Arm-Mounted Pulse Lasers upgraded from +1 to +5, her Multi-Lock Missiles upgraded from +1 to +5, and her Leg Spike upgraded from +6 to +8.
Were getting close to the point where we have nothing left to really upgrade for most pilots and can instead dump Meta-Chips into boosting their stats.
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That looks like a fine party. Lets roll.
Music: (PHENYLALANINE) (Mitsuhiro Kaneda)
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Heavy shit, man.
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Hijiyama doesnt give a single fuck, though.
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Video: Destruction Wave 3-4
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Glad to see Hijiyama is already over being told about his unavoidable demise.
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Juros skill The Only Neat Thing to Do reduces the WT recovery speed of every pilot while hes active but only in the final battle.
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All right, next up is a boss wave. Well be fighting an RPF and a Drum Mine.
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Upgrading Nenjis Limiter Removal from +5 to +8. Again, this just reduces the EP cost, but Id like to actually be able to use it in conjunction with Demolisher Blades already-hefty cost, so thats fine.
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Iori upgrades her Jammer Rocket Launchers from +4 to +5, her Arm-Mounted Machine Cannons from +2 to +5, and her Multi-Rocket Launchers from +2 to +5. Im upgrading as much as I can to +5 because I just feel like thats a good standard and its a point before the upgrading costs get too high.
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Ryoko upgrades her Multi-Rocket Launchers from +3 to +5.
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Tomi upgrades her Super Large Missile from +4 to +5, and her Main Battery Heavy Railgun from +2 to +6. She also unlocks and equips her Hyper Condenser to let her fire off two railgun blasts in a row for an increase in EP cost. Thats probably the least flashy Hyper Condenser in the game, however, because were mainly using her railgun on hordes that will probably die to the first blast, since it doesnt pierce the armor of bigger enemies.
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Finally, we upgrade Shus Leg Spike from +3 to +5 and his Shield Matrix from +4 to +5.
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We definitely want Nenji for this one, trust me. We also want Yuki, but shes part of the bonus objectives so we dont really have a choice there. All right, team looks good. Transform and roll out!
Music: [RIBOSE] (Mitsuhiro Kaneda)
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We have been sufficiently warned. Lets go.
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The Drum Mine EX has two hundred thousand HP. Its going to take a lot to put a dent in this thing. Even Nenjis Demolisher Blade feels like it does negligible damage without assistance in the form of Jammer Rocket Launchers, back attacks, and Limiter Removal.
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On the other hand, the RPF EX has a measly forty-five thousand HP. Pff, fuck outta here.
Video: Destruction Wave 3-5 (I recommend watching this one)
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And weve done it.
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Dude.
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What the fuck!?
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Even Shu himself is flabbergasted!
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Nenji, Tomi was absolutely watching that, she was also in the fight.
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Ryokos skill Atonement restores the HP of all other pilots when her Sentinel is taken down. Legitimately might be the most situational Pilot Skill Ive seen yet, especially because you dont usually put 2nd-generation Sentinels on the front lines, and having a pilot die outside of their Sentinel is an instant game over, so its a massive hazard even with the HP restore for everyone else. Maybe you could take advantage and throw a Shield Matrix on her after her Sentinel gets taken out? But then, why wouldnt you just shield her before her Sentinel needs to leave for repairs? I dunno about this one, guys.
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Tomis skill For My Parents increases her damage proportional to damage done to the city. Very weird skill because I still have no idea what causes city damage.
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Shus skill Watch This, Yuki-chan! increases his damage when hes close to Yuki. Unfortunately, thats damage dealt, not taken.
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We have a lot of Mystery Points, huh? When are we gonna get those last few locked Mystery Files?
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And that's going to do it for today's update. I know I said I would update the board this time, but... next time for sure. Yeah.